Like World of Tanks itself, though, there’s plenty to do with the base game, and you can earn yourself a nicely outfitted garage by playing enough. I had the luxury of a premium account with the ability to purchase and choose pretty much any tank I wanted to from the outset, but others will have to earn their way to the more specialized equipment through either in-game experience and funds or real-life cashola. ![]() Heavy, Medium, Light, and Tank Destroyer units are represented across the U.S., German, and Soviet forces, and they’re all good for different tasks and with various unlockable add-on combinations. How well you’ll do in Blitz can be largely dependent on finding the tank or tanks you’re most comfortable controlling. By the time I had gotten a few hours in I was actually winning more than losing and coming out on top of my team’s scoreboard (or at least pretty darn close to it). I’m glad I didn’t chalk it up to something I simply wasn’t good at, though, because once I got the hang of it Blitz quickly became a case of “just one more.” Matches can play out fairly quickly, and there were always plenty of people online wiling away the hours in similarly bombastic fashion. I couldn’t quite steer and plow forward elegantly enough while also keeping my eyes on enemies and lining them up for a few quick shots. I don’t consider myself a quitter, but it did cross my mind that maybe, just maybe, I would never win in World of Tanks Blitz. Matches are decided when your team either captures territories or defeats all enemy units, and the initial handful I engaged in had my smoking pile of wreckage sitting around like a lump while I cycled through the rest of the units on my team to watch them actually attempt to succeed. What I found on the other side, however, was immediate defeat. I felt pretty confident after learning the controls and heading to my garage to select the tank I would use to theoretically lay waste to my enemies. It’s remarkably simple and admittedly not as easy in the heat of battle as it is in the context of the tutorial. Buttons on both sides-or just one, depending on how you choose to customize the controls-are used to fire at enemies, and a few other icons do things like zoom in, use expendable items, and more. Swiping across the right side of the screen moves the camera around and aims, while a virtual stick on the left is used to move and steer your tank. Once you hop into your new or existing account you can go through a quick tutorial that sets up the controls, which are, as you might expect, all touchscreen-based. It’s not as fully featured as its elder sibling, but it packs an impressive amount of punch when played on an iPad (iPhone or iPod Touch). World of Tanks Blitz finds somewhat of a comfortable medium. The goals are the same and it’s recognizable as Hitman, but the genre switch-up was completely necessary for making something playable. ![]() On the opposite end of the spectrum is something like the recently released Hitman GO, which takes the stealth-assassinating Hitman franchise and transforms it into a turn-based reflection of its former self. Virtual d-pads and face buttons don’t cut it for twitch-based timing or tricky maneuvering. Titles as barebones as, say, Double Dragon or Ghosts ‘n Goblins just don’t work without tactile buttons. Against all odds, the folks at ended up coming up with a nice solution with World of Tanks Blitz.įor an example of the best way to botch something simple, look no further than iOS or Android ports of classic video games. ![]() That’s perfectly understandable after all, some things that work on large screens with keyboards and controllers just won’t play on the go with a touch screen. Frankly, most aren’t up to the task, and even when they are they tend to take the smarter route of tweaking the gameplay to suit its intended platform. It can be a hefty challenge to shrink a majorly popular console/PC experience down to the world of mobile gaming without sacrificing too much of what made it work in the first place.
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